StarCraft 2 Step-by-Step Strategy Guide to Play Like a Pro in 3 Easy Steps

3 Keys the Pros Use to Win at StarCraft 2

#1 Order of construction. The key to having an advantage over your opponents is a good balance between your economy and your productions. Having a correct build order gives you an advantage over your opponent. Don’t stick with the same build order. Remember to find a few more build orders for different situations and adjust them depending on your opponent.

Choice of construction orders. Basically this breaks down into 2. First, one more approach defends and builds a strong economy. This focus on your resource gives you the ability to muster your force and tech your army. In most cases, this required you to turtle or expand first.

The second will be rushed. For example, the Terran reaper race, the Zerg ling race, the Protoss void ray race. If used correctly, they can win the game for you or paralyze your opponent. Knowing the similarities of all build orders, early scouting also allows you to prepare for a run your opponent is trying to pull off. For example, a terran player is building a refinery at the same time as his headquarters. Prepare for the reapers.

In different games, you’ll need to change your build orders for a different saturation. If your run failed, build your defense and work on your economy to catch up with your resource. Drawing your strength for an expansion is also a great idea.

#2 Scouting. Map control in this game is very important. You need to know what your opponent is doing for the correct counterattack. Learn which units counter the one your opponent is doing. You can do that in some practice game. There is an option in the game that allows you to see the weakness of each unit. To master this you will need a lot of practice and knowing your units.

Some tricks I use myself are, Terran, scan a lot, build a supply depot around the map, or some reapers with upgrade to destroy some expansion. Because Terran is so strong on defense, camping your opponent is another option. It is very annoying for a Terran player to camp with their tanks and AA (Anti Air) outside. In most cases, they will starve.

For zerg, he will use his queen for tumors, overlord, changelings, and Zergling burrows without mineral sites where they build their expansions. With a burrow hatchling in front of their expansion, they will not be able to expand unless they kill their burrow hatchling with a detector. If they do, that should give him enough time to gather his strength and destroy his expansion.

Protoss. Hmm, building pylons around the map is great map control and for wrapping units around the map. Detectors are also great because most of the base is lack of stealth detection. In most cases, you can see exactly what they are looking for. Are you ready for the meal of the day? If the above doesn’t work for you, here’s a revelation. “Hallucination” yes, upgrade it, make yourself a Phoenix and fly.

#3 Micro and Macro. This is what sets the pros apart from the Joes in SC2. Macro in StarCraft 2 generally means the strategy and unit production of the game, and Micro are details of the game that refer to the control of your units and the use of abilities of different units. The key to good M&Ms is hotkeys. Setting hotkeys and knowing them will win the game for you. A good way to track M&M’s is the APM (Action Per Minute) which can be found on replay. My APM is below 100 so I needed a lot of practice.

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