Need For Speed ​​- Rivals

We are talking here about a franchise that has been around for more than 2 decades; and within these 2 decades, it has witnessed a development at the speed of a light year. Back in 1994, Need for Speed ​​surprised computer users with one of the first arcade racing games. Since then, the game has undergone rapid development and improvements, which has allowed its latest edition, Need for Speed ​​Rivals, to be nothing short of a surprise.

Supported by two leading developers: Ghost Games and Criterion, the NFS franchise took many elements from its previous titles, mixed them with some new features, and thus produced a Gen X style of gameplay.

It is not the first time that the game offers two racing modes: one as a runner and the other as a police officer, each creating a different gaming experience. With racing mode switching made as simple as pushing a button from the safe house, players can progress through dual racing modes, unlocking one level at a time.

What differs in this edition is the method of earning income. While the racers earn Speed-Points by jumping, drifting, near misses, etc., the cops pocket the Speed-Points the racers accumulated by catching them. The game is intense and so it is suggested to complete the tutorial from both sides before testing your skills.

Completing the objectives provides new cars. In order to complete an objective, a player must complete a series of challenges, known as the “Speed ​​List”, which allows the player to purchase cars and items that are unlocked. With government-funded Cop Equipment, police cars are available for use as they are unlocked, however racers, as usual, have to earn additional Speed-Points in order to purchase the unlocked cars.

The earlier editions of the NFS franchise could be classified as Racing Arcades; however, NFS Rivals breaks all previous records. The realistic designs and close-to-life details make it safe to classify as a simulation as well. Developed to mimic the real life rules of physics and other sciences, all cars; be it a Bugatti, Aston Martin or even the now returned Ferrari, it gives players a realistic driving experience.

However, it should be noted that while in real life the chances of a BMW M3 STS overtaking a Buggati Veyron cruiser depend on the driver’s luck and experience, in-game it depends on the type of “Pursuit-Tech ” equipped. by speed monsters. A variety of these “Technologies” are available to players, ranging from EMPs to Shock Rams to Spike Strips and even calling in a helicopter to help take down a racer.

However, these “weapons” are not free. They must be purchased before equipping by spending the Speed-Points that have been accumulated. “Speed ​​Points” are more difficult for racers to accumulate, as in the event they go bad or break, all of these points will be recovered by the Red Wood County Police.

Even though I have the games installed on my PC, I use my Esycast mobile device, which works as a WiFi hotspot, allowing me to play games on my TV.

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