Devil May Cry Review for Playstation 2 (PS2)

Devil May Cry contains a lot of similarities that are reminiscent of Resident Evil because it was meant to be the fourth part of the sequel, but midway through production, someone suggested remaking it into an entirely new game. The camera has many of the same features that Resident Evil has, such as a static positioning that requires constant adjustment of the analog stick causing a feeling of disorientation for the player; however, the camera is positioned further back, giving the player a wide view of what is going on around the character. The castle and the grounds surrounding the castle where the game takes place are also reminiscent of the Resident Evil games, although they altered the basic reproduction of the screams.

The hero of the game is called Dante, he is a private investigator half human, half demon of the supernatural who works in a place called Devil May Cry. Dante is the son of Sparda, a legendary dark knight who also fought against evil. He carries his father’s sword and one day hopes to avenge the deaths of his mother and brother. At the beginning of the game, he meets a woman named Trish who also exhibits superhuman abilities, she asks him to accompany her to Mallet Island because something unnatural is happening there. Dante agrees to go, albeit reluctantly, after all, he just met her.

Mallet Island is the gateway to the underworld, this is where the fun begins. Dante and Trish must scale the walls to reach the entrance to the castle, Trish disappears from Dante’s site and now keeps her own coins. Once he has entered the castle, he discovers that all the doors are closed and he must find a certain number of red orbs in order to gain access to the rest of the castle.

The ultimate evil behind it all is Mundus, the emperor of darkness. Mundus wishes to seize the word and unleash hell on it. Mundus was once defeated over two thousand years ago by Sparda, but now he returns as evil as ever. Dante has taken on his father’s role as savior of the world, even if he doesn’t know it yet, he must free the world from Mundus and all its evil.

Following the path that will eventually lead him to Mundus, Dante meets many other villains that he must slaughter. Some of Dante’s enemies are Sin Scissors, who wear long robes, float in the air and try to kill you with scissors big enough to cut off your head; Sargosso, who is a floating skull; Kyklops is a giant spider with glowing eyes; Puppets are possessed puppets; Sin Scythes is a stronger version of Sin Scissors; Beelzebubs are giant insects; The swords are in the shape of a reptile, but they wear helmets and carry a shield; The fetishes have faces similar to those of birds and carry swords that are on fire; Plasma are creatures of brilliant blue; Frosts are a stronger version of Blades; and no one crawls on the ground with giant claws. The enemies in this game are cleverly thought out and masterfully crafted for action. Among these enemies there are still boss characters to defeat, they are called Phantom, Nero Angelo, Griffon, Nightmare and Mundus. Bosses are not easy to defeat and will probably take several tries.

Throughout the game, Dante collects orbs that come in five different colors; each colored orb corresponds to a different result. Red orbs open keyless doors and give you power-ups; green orbs heal you; purple increases the caliber of demon mode; yellow allows you to continue after your death; and blue increases the life indicator. These orbs are obtained in many different ways, but they are mostly received by killing enemies. There are also three different colored stars to watch out for, the green stars heal; yellow makes you invincible for a while; and the purple fills a part of the demon caliber. They are great to use when fighting a boss character.

When Dante collects enough red orbs, you will have the opportunity to choose which new moves you would like to learn. Some of these attacks are a kick jump, roll, multiple hits, high time, stinger, stinger jump, round trip, air walk move, devil mode, air attack, vortex, rolling fire, magma drive, kick 13, meteor and hell. The number of red orbs required for each of these moves depends entirely on how strong the move is, the stronger the move, the more orbs it will cost you. Along with these attacks, Dante collects bottles of holy water as he goes, which can be used to kill all enemies around you when you use it. You already know that Dante comes equipped with his father’s sword, but he also comes with two 45’s that he calls ebony and ivory. These weapons are so easy to use that it is sometimes like taking candy from a baby. You also acquire different weapons throughout the game, some of them are really good and some of them feel like why bother.

During the game, you will complete a total of 23 missions and 12 secret missions that really won’t take as long as you might think. This game is pretty short, somewhere under ten hours from start to finish. It comes complete with great visuals that are more gothic in style, music that adapts to each of the scenes, and runs at 60 frames per second throughout the entire game. The graphics are stunning, uniquely designed, almost flawless. The camera has its main downfall, as it is almost an exact duplicate of the cameras from Resident Evil. The camera doesn’t always keep up with the player and everything else that happens in the game at the same time. The story itself is a bit cheesy and the missions are all similar to the previous ones; kill the bad guys. There’s a little puzzle to solve as you progress through the game, so it’s not all just a matter of following a set path and then killing everything in sight. Overall, this is a very good game, difficult enough to keep you interested, but not so much that it frustrates you.

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